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PLMVec3 Class ReferenceSimple 3D vector.
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#include <PLMMath.hpp>
List of all members.
Detailed Description
Simple 3D vector.
Constructor & Destructor Documentation
| PLMVec3::PLMVec3 |
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| PLMVec3::PLMVec3 |
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const float |
x, |
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const float |
y, |
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const float |
z |
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Create a new vector (x, y, z).
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| PLMVec3::PLMVec3 |
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const float * |
v |
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Create a new vector (v[0], v[1], v[2]).
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Member Function Documentation
| void PLMVec3::Reset |
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Set all components to 0.0f.
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| void PLMVec3::Set |
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const float |
x = 0.0f, |
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const float |
y = 0.0f, |
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const float |
z = 0.0f |
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Change the values to (x, y, z).
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| void PLMVec3::Set |
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const float * |
v |
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Change the values to (v[0], v[1], v[2]).
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| void PLMVec3::Translate |
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const float |
x = 0.0f, |
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const float |
y = 0.0f, |
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const float |
z = 0.0f |
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Add (x, y, z) to the current position.
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| float & PLMVec3::operator[] |
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int |
i |
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Get a reference on the i-th component (0 <= i <= 2).
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| const float & PLMVec3::operator[] |
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int |
i |
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const [inline] |
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Get a constant reference on the i-th component (0 <= i <= 2).
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| float PLMVec3::Length |
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Get the norm of the vector.
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| float PLMVec3::Length2 |
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Get the square of the norm.
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| void PLMVec3::Negate |
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Change the sign of all components.
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| void PLMVec3::Normalize |
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Normalize the vector (length = 1).
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| void PLMVec3::Cross |
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const PLMVec3 & |
v1, |
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const PLMVec3 & |
v2 |
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The current vector is set to the result of v1 x v2 (cross product).
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| bool PLMVec3::operator== |
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const PLMVec3 & |
v |
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const [inline] |
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Comparison operator. Returns true if all components are equal.
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| bool PLMVec3::operator!= |
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const PLMVec3 & |
v |
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const [inline] |
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Comparison operator. Returns true if at least one component is different.
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| PLMVec3 PLMVec3::operator- |
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| const PLMVec3 & PLMVec3::operator+= |
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const PLMVec3 & |
v |
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Translation. Add v components to the current vector.
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| const PLMVec3 & PLMVec3::operator-= |
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const PLMVec3 & |
v |
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Translation. Substract v components from the current vector.
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| const PLMVec3 & PLMVec3::operator%= |
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const PLMVec3 & |
v |
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Cross product. Current vector is set to (this x v).
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| const PLMVec3 & PLMVec3::operator *= |
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const float |
f |
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Scale. Multiply current components by f.
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| PLMVec3 PLMVec3::operator+ |
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const PLMVec3 & |
v |
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const [inline] |
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Return a new vector set to (this + v). Current vector not modified.
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| PLMVec3 PLMVec3::operator- |
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const PLMVec3 & |
v |
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const [inline] |
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Return a new vector set to (this - v). Current vector not modified.
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| float PLMVec3::operator * |
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const PLMVec3 & |
v |
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const [inline] |
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Return a new vector set to (this . v) (dot product). Current vector not modified.
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| PLMVec3 PLMVec3::operator% |
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const PLMVec3 & |
v |
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const [inline] |
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Return a new vector set to (this + v) (cross product). Current vector not modified.
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| PLMVec3 PLMVec3::operator * |
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const float |
f |
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const [inline] |
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Return a new vector set to (\af * this) (mult. by a float). Current vector not modified.
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The documentation for this class was generated from the following file:
Generated by
Doxygen 1.2.18 on Tue Oct 26 12:07:45 2004.
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