PLM Software Multimedia Tools and Games

Games

Colorization 2.0


Game description

Colorization is a simple strategy game based on territories and tiles of different colors. Each player has his own color and his own territory and his main goal is to make it grow to get the biggest one. The game field is in fact a 2D grid of tiles of random colors.

Each turn, each player has to select one color (not a player color). All the tiles of this color that are all around (or inside) the player's territory are then absorbed and turned into the player's color. The following screenshot should help you to understand:

A tough fight ...

Players are red and blue, and all other colors are free tiles, that players can absorb. For example, the red player should probably select light green.

Some tiles have a black cross on them (in the center of the screenshot), they are called "special tiles". When a player absorbs one or more special tiles, some random effect is executed. These effects can be as well positive as negative for the player. Special tiles are described below, but know that you can select which effects you want in the settings.

There is only one rule in this game : you can not select the same color two consecutive turns. In other words you can not select the same color as the last turn. In fact this is more likely to help players to avoid them selecting a useless color, since if you have already absorbed all tiles of one color, then you can not have any tiles left of this color to absorb on the next turn. This may become annoying only with some special tiles.

Game settings

This game is completly customizable, so that you can choose the settings that best suit what you want. Here are some of the main parameters you can modify :

  • the size of the grid (width and height), the default size is always set based on the screen size.
  • the starting positions of the players (randomly or in opposite corners).
  • the number of free colors (smaller numbers mean bigger blocks in game then shorter game length).
  • the number and type of special tiles, that you can also completely remove.

Special tiles

There are exactly 10 different types of special tiles, only the most interesting are presented here.

Bomb + this one creates a small disk of random size, centered on the special tile. All the tiles inside the disk are absorbed by the player.
Bomb - this one is the opposite of the previous one, all the tiles inside the disk are lost by the player, and become free (randomly).
Cancel this one cancels all what you absorbed on the this turn. Note that you could not select the same color next turn ... that may be a problem.
Infection all the tiles you have absorbed this round are suddenly turned into other players'colors. You got new friends all around your territory :) (good luck).
Swap domains last but not least, this one will swap your complete territory (even if made of separated blocks) with another player's territory. Note that the scores are not modified anyway. This tile can be your best hope, or ...

You can select which types of tile you want to find in the game, and how many of them (total). The types are selected randomly, though.

Technical data
  • Players: 2 to 4,
  • Languages: english, french,
  • Systems: Linux, Windows,
  • Video: 256 colors (8 bits, palette),
  • Resolutions: 640x480, 800x600 or 1024x768, fullscreen or window mode,
  • Audio: 16 bits, 22 khz, mono.
  • Dependencies: PLMBase >= 0.18, SDL >= 1.2
 Download

OSI certifiedOpen Source

Note that the following packages are released under the GNU GPL license (General Public License).

Package Size Date Notes
Linux binary 565.1 k 15 Oct 2004 TGZ, libPLMBase.so and libSDL.so not included
Windows binary 962.6 k 15 Oct 2004 Installer, PLMBase.dll and SDL.dll included
Source code 551.7 k 15 Oct 2004 TGZ, contains sources and data

Copyright 2001-2004 PLMSoft All rights reserved. (last mod.: 15 Oct 2004)